Multiplayer Survival FPS

A fast-paced multiplayer FPS with real-time matchmaking and session handling, built on Unreal & AWS.

Role
As Senior Game Engineer at InvoGames, I worked on gameplay systems, client–server and backend integration, third-party SDKs, and performance optimization to bring this title to production.
Area
FPS / Multiplayer

Overview

A fast-paced first-person shooter built with Unreal Engine and AWS EC2, featuring real-time matchmaking, lobby control, and robust multiplayer session handling for low-latency competitive play.

More work

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