We Cut Trees
A mobile crane-operator training simulator using 3D simulation, real physics, and offline access.
- Role
- As Senior Game Engineer at InvoGames, I worked on gameplay systems, client–server and backend integration, third-party SDKs, and performance optimization to bring this title to production.
- Area
- Simulation / Training
Overview
We Cut Trees turns mobile devices into crane-operator training tools using 3D simulation, real physics, touch controls, and full offline access.
See it in action
1 video · 1 screenshot
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