We Cut Trees

A mobile crane-operator training simulator using 3D simulation, real physics, and offline access.

Role
As Senior Game Engineer at InvoGames, I worked on gameplay systems, client–server and backend integration, third-party SDKs, and performance optimization to bring this title to production.
Area
Simulation / Training

Overview

We Cut Trees turns mobile devices into crane-operator training tools using 3D simulation, real physics, touch controls, and full offline access.

More work

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